I’m a Biomedical Engineer and Game Designer seeking new opportunities.
My Mission
I want to use the knowledge and expertise I’ve acquired over the years for the betterment of humanity. Technology is constantly advancing, and I want to use that technology to improve people’s lives. It may be a lofty goal, but the field of biomedical engineering is diverse and applicable to many unexpected areas.
Areas of Expertise
Biomedical Engineering
Neuroengineering
Chemical Engineering
Biological Engineering
Cognitive Science
Card Design
Board Game Design
Data Analysis
Blog Space
After a long hiatus, I bring you an overview of some of the changes that have happened over the past several months, updating to v9.5
Inspired by the horror theme of the upcoming Duskmourn: House of Horrors set in Magic: the Gathering, I created a custom set of my own.
Elemancer enters official 3.0 status with versions 9.0+ as I decided to drastically change how the game plays. After the first few playtests, I've identified some issues and fixed most of them. All my previous balance changes have been partially turned on their head, but they've nonetheless provided valuable information regarding flow of the game and how each Element feels.
A long-awaited update. Though I may be vague, the changes are too sweeping to properly enumerate.
As such, the game is moving into what I’m calling Elemancer 3.0, aka v9.0+
Game Design Space
After a long hiatus, I bring you an overview of some of the changes that have happened over the past several months, updating to v9.5
Elemancer enters official 3.0 status with versions 9.0+ as I decided to drastically change how the game plays. After the first few playtests, I've identified some issues and fixed most of them. All my previous balance changes have been partially turned on their head, but they've nonetheless provided valuable information regarding flow of the game and how each Element feels.
A long-awaited update. Though I may be vague, the changes are too sweeping to properly enumerate.
As such, the game is moving into what I’m calling Elemancer 3.0, aka v9.0+
After a long hiatus, I’m finally ready to jump back into Elemancer and make some changes. I also consider some sweeping changes to the game
Card Design Space
Inspired by the horror theme of the upcoming Duskmourn: House of Horrors set in Magic: the Gathering, I created a custom set of my own.
In this new series, I bring you some of the most interesting custom Magic cards and mechanics I’ve come up with over the years. Join me for a discussion and exploration of Magic design!
Caverns of Time is released today, and I want to focus on the throw-forward Location cards hinted at by Runi, Time Explorer.
Let’s delve into the teaser of Hearthstone’s upcoming direct-to-Wild expansion: Caverns of Time. I’ll guide you on a walk down memory lane and highlight some interesting buffs to some very outdated cards.