Elemancer v9.3-9.5
After a long hiatus, I bring you an overview of some of the changes that have happened over the past several months, updating to v9.5
Alternative Duskmourn: a custom Magic set
Inspired by the horror theme of the upcoming Duskmourn: House of Horrors set in Magic: the Gathering, I created a custom set of my own.
Elemancer 3.0 (v9.0-9.2)
Elemancer enters official 3.0 status with versions 9.0+ as I decided to drastically change how the game plays. After the first few playtests, I've identified some issues and fixed most of them. All my previous balance changes have been partially turned on their head, but they've nonetheless provided valuable information regarding flow of the game and how each Element feels.
Elemancer v7.6 & v7.7: Time to Change
A long-awaited update. Though I may be vague, the changes are too sweeping to properly enumerate.
As such, the game is moving into what I’m calling Elemancer 3.0, aka v9.0+
Elemancer v7.5: Sidetracked by Sidequests
After a long hiatus, I’m finally ready to jump back into Elemancer and make some changes. I also consider some sweeping changes to the game
Why Cyclonic Rift is Irreplaceable, Part 3: Contenders for the Throne
In the culmination of my Cyclonic Rift analysis, part 3 explores the best alternative spells. None are quite as good as the OG, but a lot come close, especially if your deck builds around them a bit.
Why Cyclonic Rift is Irreplaceable, Part 2: System of a Storm
Continuing my evaluation of Cyclonic Rift replacements, I introduce a rudimentary scoring system to grade 45 cards I’ve identified as Rift-adjacent. Part 2 of 3 explains this paradigm and looks at the first several categories of cards.
Why Cyclonic Rift is Irreplaceable, Part 1: a Matter of Salt
Cyclonic Rift draws a lot of ire from Commander players. In part 1 of 3, I look at data from EDHrec to explain why Rift is singled out despite not being the saltiest card. It doesn’t fit the bill of other salty cards, which are often stax, combo, and land destruction cards.
Custom Magic Designs part 1
In this new series, I bring you some of the most interesting custom Magic cards and mechanics I’ve come up with over the years. Join me for a discussion and exploration of Magic design!
Elemancer v7.4 and a brief hiatus
A brief overview of changes I made to Elemancer, as well as a note that I will be incommunicado for roughly the next three months.
Elemancer v7.2/7.3: Rise of the Beasts
An overview of changes I’ve been making or contemplating for v7.3. I am shaking things up in a big way regarding boss fights and the overarching Questline.
Caverns of Time and the Future of Hearthstone
Caverns of Time is released today, and I want to focus on the throw-forward Location cards hinted at by Runi, Time Explorer.
Elemancer Stadium (v7.1)
An overview of the second half of the “Elemancer 2.0” revamp. The main innovation is additional PvP showdowns, but I’ve also included another big shift to go along with it.
Hearthstone and the Caverns of Time
Let’s delve into the teaser of Hearthstone’s upcoming direct-to-Wild expansion: Caverns of Time. I’ll guide you on a walk down memory lane and highlight some interesting buffs to some very outdated cards.
Hearthstone Mechanics Spotlight: Druid
A review of the Druid class’s mechanics in Hearthstone. This is a long one, feel free to skim through if you’re interested. This is to help define mechanics for the purpose of creating custom designs within the class identity.
Plans for v7.0, aka “Elemancer 2.0”
The next update to Elemancer will be a big overhaul but should improve the playability of the game. More multi-Element synergies and maybe even a new Element?
New Projects, New Horizons, and Elemancer v6.3
I spent the last two months delving into Screentop.gg and I feel it will be a good testing platform. I also got distracted by a new game idea, which was enjoyable to explore. And Elemancer is back in a big way!
Elemancer v6.2, Storming Off
New, electrifying changes in this Elemancer update! It has become apparent that Elecromancy needs some extra juice, and a visual update will help expand the design space (literally).
Elemancer v6.1
Planned updates for v6.1, touching on balance changes and a map redesign.
A Look at Eminence
With the return of Eminence in the March of the Machine commander decks, let’s explore some of the design space to show that not every Eminence card is Edgar Markov.