Design Daniel Wallace Design Daniel Wallace

Elemancer 3.0 (v9.0-9.2)

Elemancer enters official 3.0 status with versions 9.0+ as I decided to drastically change how the game plays. After the first few playtests, I've identified some issues and fixed most of them. All my previous balance changes have been partially turned on their head, but they've nonetheless provided valuable information regarding flow of the game and how each Element feels.

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Design Daniel Wallace Design Daniel Wallace

Elemancer Stadium (v7.1)

An overview of the second half of the “Elemancer 2.0” revamp. The main innovation is additional PvP showdowns, but I’ve also included another big shift to go along with it.

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Design Daniel Wallace Design Daniel Wallace

Elemancer v6.2, Storming Off

New, electrifying changes in this Elemancer update! It has become apparent that Elecromancy needs some extra juice, and a visual update will help expand the design space (literally).

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Design Daniel Wallace Design Daniel Wallace

Elemancer v5.6

A quick update after v5.5 testing. Some pretty rapid and widespread changes for the amount of turnaround time, but I had to shut down an infinite loop.

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Design Daniel Wallace Design Daniel Wallace

Elemancer v5.5 plans

Playtesting has been largely successful and encouraging, but I want to highlight the areas I’m looking to change in v5.5

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Design Daniel Wallace Design Daniel Wallace

Elemancer v5 update

A rundown of the changes from v4.5—>v4.6—>v5, which encompass balance changes as well as a big shakeup to Tier 2 zones.

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