A Look at Eminence
Inspired by Gavin Verhey’s March of the Machine commander teasers, specifically hint #13: “There is a new card with Eminence,” I wanted to explore the depths of the design space of this controversial mechanic. For those unfamiliar, it was introduced wit the Commander 2017 (C17) preconstructed decks which were a set of 4 that each focused on a different creature type: Cats, Vampires, Wizards, and Dragons. Eminence abilities are present on the headliners of each deck, and they are abilities that function while they are in the command zone. Beyond that, there is no specific mechanical identity linking the four abilities. The fact that the C17 commanders cared about creature types is not inherent to Eminence, and I don’t imagine it would restrict Wizards of the Coast designers.
Oloro, Ageless Ascetic from Commander 2013 is a precursor to Eminence, so I will include his ability in our discussion. With these five examples, we see there are a variety of triggers including at the beginning of combat, whenever you cast a subtype of spell, whenever a subtype of creature enters the battlefield, and at the beginning of your upkeep. The effects are equally varied, we see: a combat benefit, creature token generation, a static cost reduction, and passive life gain.
Inalla, Archmage Ritualist was my first commander deck, so I know firsthand the absurd value she can generate without even touching the battlefield. But unlike Edgar Markov, Inalla’s ability costs mana to activate, at least. Edgar Markov is the most egregious offender when people discuss Eminence, but I’ve never heard anyone argue that Arahbo or Oloro are busted (but I wasn’t playing in 2013 when Oloro was popular).
I’m interested in exploring some designs for well-balanced Eminence abilities. Some key aspects will be (in my opinion): making the ability highly situational (either in its trigger or its effect), adding a mana cost, and restricting how many times it can trigger per turn. I intended to get this out before the March of the Machine commander deck spoilers began, but alas, I didn’t expect to see them so soon. Regardless, I wanted to showcase how Eminence can be tamer, but it’s possible I’ve fallen into the same trap as WotC designers did. I designed 10 cards, one in each 3-color identity, and I’ll share some of the thought process behind each.
Now let’s look at Sidar Jabari of Zhalfir, the new Eminence card from March of the Machine commander:
Disappointingly, Wizards of the Coast has gone with a design that sticks to the “creature-type-matters” implementation of the first batch. As I’ve advocated, this isn’t inherent to the Eminence mechanic. Nevertheless, it does provide players a clear deckbuilding incentive, and restricting the ability to one creature type is a way of limiting its power.
Let’s look at the trigger: “Whenever you attack with one or more Knights.” This is limited to once per combat step, and will only trigger once regardless of how many knights attack and how many different players you attack. This is pretty safe, especially in colors not typically associated with extra combat steps (i.e. not Red).
Now for the effect itself, I’d consider it “marginally strong,” as it’s a simple loot effect. This is another point in favor of “not busted.” I think the designers could’ve pushed this effect a bit, but they erred on the side of caution. Repeatable Brainstorm would probably be too strong, but I would’ve liked to see surveil or scry tacked on here. Even “draw two, discard two” would provide better filtering at roughly the same power level. Additional draw synergizes with the relatively new Queza, Augur of Agonies who cares about drawing cards.
The final ability is a pretty good reanimation effect that is tied to combat damage, which is not guaranteed. Natural evasion and First Strike are good ways to get that damage though, however.
Overall a safe take on Eminence that won’t ruffle any feathers, yet still delivers a good commander for Esper knight decks. Definitely not as strong as Edgar Markov or The Ur-Dragon, but comparable to Arahbo in that it cares about combat.
Hopefully you’ve found this discussion engaging, if you think my designs are as egregious as Edgar Markov, or even Inalla, feel free to reach out to tell me I don’t know what I’m doing. If you like playing with custom cards, or just enjoy theorycrafting and brewing commander decks like me, then let me know which of my designs inspire you!