Elemancer v5 observations and updating end-game conditions
Reflections on v5 and planned changes for the next update. Lots of rebalancing!
Elemancer v5 update
A rundown of the changes from v4.5—>v4.6—>v5, which encompass balance changes as well as a big shakeup to Tier 2 zones.
Elemancer v4.5 update
Changes following playtesting of v4, as well as some future plans.
Elemancer v4 update
What I’ve been focused on in the latest update to Elemancer, including rationale and discussion.
Card and Board Game Interaction
Taking a look at interaction within card and board games, and then hopefully distilling and applying that to improve Elemancer.
Board Game: Endgame
A look into how some of my favorite and most-played board games signal the end of a session and determine a victor.
The Brothers’ War Teasers
This time we’re taking a look at Mark Rosewater’s teasers for the upcoming BRO set
Elemancer v2/v3 updates and further playtesting
A long-delayed update post regarding some of the insights I’ve gained from playtesting and what changes those have effected.
Elemancer preliminary playtest
A first look at Elemancer in its infancy. It is finally in a playtest-able state, so let’s dive in!
Dominaria United Teasers
Looking through Mark Rosewater’s DMU teasers for interesting and inspiring designs